With great power comes great... Sacrifice?
Meaty can only move alone. It cannot join warriors in their actions. Warriors can join it's actions if you sacrifice (remove from board) one of your warriors in it's clearing. Meaty rolls it's own combat die for it's attack or defence and deals up to 3 hits.
Enemy warriors defeated by your warriors in a battle can become body parts. They can be put in any free slot in Meaty's section.
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Place body parts as you desire.
Warrior in given slot means its power is active.
When Meaty receives hits in battle, remove that many body parts.
Whenever you remove a body part, treat it as if it would have been killed in battle.
If there are no body parts left, remove Meaty from the board.
After you draw a cube from the bag either place it in empty action slot below OR discard last revealed card, put the cube back to the bag and take another one. If it's , draw blue cube instead.
Remove 1 enemy warrior from Meaty's clearing. It's a new body part! | Roll 1 die. Move that many enemy warriors from Meaty's clearing (ignoring rule). Score 1 per scared warrior. | ||
Only one power station per clearing!
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