• Transform

    Replace 1 Follower with 1 Werewolf on each clearing. Unable to use for this slot.

  • Move

    Move Werewolves from each clearing. They can take
    Followers with them.

  • Decimate

    Remove an enemy warrior in each clearing. It goes directly to enemy's supply surpassing other effects.

  • Turn

    Turn a lone enemy warrior into your Werewolf.

  • Sinister Plans
QR with link to page Moonshadow Clan
  • Moon Phases

    Take actions depending on Moon Phase:
    : Full Moon
    : New Moon.

  • Werewolves

    Special type of warriors that cannot be removed during the phase.
    Gain when you Retreat them.

  • Sinister Plans

    Plan ahead for the phase.

  • Marks of Blood

    Your tokens are not defenseless. They're limited to 1 per clearing.

  • Turn ability allows you to swap enemy warriors for your Werewolves.
  1. Retreat: Move each Werewolf to your Keep. Replace it with a Follower from your supply (take from board if you can't). Score +1 for each replaced Werewolf.
  2. Draw cards until you have 5 in hand.
  3. Gather Place 1 follower at forest with your Keep or a clearing with at least 2 of your Followers. Spend a card (up to 2 times per turn) to place another Follower in a matching clearing. Spend to recruit at your Keep.
  1. Spread: Move up to two times.
  2. Plan Ahead: Add up to 3 cards to the Sinister Plans section.
  3. Mark of Blood: Spend a card to either place or move 1 Mark of Blood on/from a matching clearing. (Limit: 1 Mark of Blood per clearing).
  1. Take up to 2 actions:
    • Move
    • Battle
  2. Repeat previous step. Of all 4 actions at least one has to beBattle.
  3. Draw 1 card for each Mark of Blood in play. Discard down to 5.
  4. Change of Plans: You can add 1 card to the Sinnister Plans section. Then, you may swap cards once between actions there.
Full Moon

Execute this phase after Evening during phase.

  1. Execute Sinister Plans in the correct order (left to right). Every card in every action is optional.
  2. Score +2 for each enemy warrior turned this turn.
  3. Discard all cards from the Sinister Plans section. You can Craft up to two cards using Werewolves. Each one counts as a crafting component at a matching clearing.

Moon Phase

At the beginning of your
birdsong
flip this marker.

Werewolf abilities ( Mobility, Attack, Defense)

  • Nimble: can move regardless of who rules Werewolf's clearing.
  • Scent of Blood: can move (alone) again for free if this Werewolf's previous move ended on a clearing with Mark of Blood.
  • Frightening: may force-move one enemy warrior when entering a clearing.
  • Bloodthirsty: cannot attack lone buildings and tokens.
  • Unbroken: unable to be killed or removed from board while attacking. Takes one hit.
  • Will to feed: You can decide to let the last enemy survive the fight when attacking.
  • Bloody: when attacking on a clearing with Mark of Blood roll 1 die. Remove the mark and turn one enemy warrior if you rolled 3.
  • Lethal: deal +1 damage and -1 to enemy dice roll when defending.
  • You turn last enemy warrior when defending. Score 1 when you do it.
15 Wolven Followers
5 Werewolves
5 Marks of Blood
Moon Phase token (New Moon side)
Moon Phase token (Full Moon side)
1 Keep
  1. Choose a forest as far as possible from enemy homeland clearings. Place your Keep in that forest.
  2. Place 2 Followers on 2 clearings adjacent to the forest with your Keep.
  3. Place your Moon Phase token on your board with New Moon (dark) side up.

: 0.2

: Blichew (mblichew@gmail.com)

07.09.2023 (generated 13.06.2026)

: Alex Rache (grumblerbear@gmail.com)

Moonshadow Clan
  1. Choose a forest that is near map edge and is as far as possible from enemy homeland clearings. Place your Keep in that forest.
  2. Place 2 Followers on 2 clearings adjacent to the forest with your Keep.
  3. Place your Moon Phase token on your board with New Moon (dark) side up.
7
Advanced Setup