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  • Golems

    Golems are pawns that can fight. They always rule their clearing. They count as 3 warriors when rolling hits and they always take higher roll.

  • Elemental Power

    Golems can only be destroyed by removing Portal OR in combat, but only in their weakened state. Ignore all hits taken by any other means.

  • Power Overload!

    As soon as Golem uses it's Empowered Ability it shatters. Remove Golem pawn from map and place Golem Remains token in its clearing. Treat this token as warrior for Empower action.

  1. Summon any number of times

    Reveal 3 cards matching all clearings with Summoning Stones that are adjacent to forest with Portal. Place one of your Golems on that portal. Put Golem’s card in space on your board Weakened State side up.

  2. Scatter once per each Golem on map

    You may move your warriors (ignoring rule) from a Golem’s clearing and clearings adjacent to the Golem (but not into Golem’s clearing).

  1. Take up to 3 actions:
    • Move. You can battle in destination clearing.
    • Build: Reveal a card to place a Summoning Stone in a matching clearing you control OR reveal 2 cards to place a Summoning Stone in a matching clearing.
    • Recruit: Once per turn Place up to 1+ showing on clearings with Summoning Stones.
  2. You may move your Portal to any other forest that is adjacent to at least 3 clearings with Summoning Stones. If yo do, place 1 warrior on any adjacent clearing to the new Portal's location.
  1. Discard all revealed cards, pick up all other revealed ones.
  2. Power Supreme! once per each Golem on map.

    Carry all actions according to Golem's card in any order.

  3. Empower. Spend a card matching a Golem's clearing and remove 3 warriors from that clearing. Flip that Golem's card to its Empowered State.
  4. Emergency Summoning up to twice per turn.

    Spend a card to place up to 4 (minus 1 per showing) warriors on a clearing with Summoning Stone OR any edge clearing.

  5. Draw 4 cards, minus 1 per showing. Discard down to 5 cards (6 if you have no Golems on the map).

Summoning Stones

If your Summoning Stone is destroyed in combat, immediately move one of your warriors from an adjacent clearing to clearing with the stone and attack the player who removed it. If your won the fight and the warrior is still alive, place a new Summoning Stone in this clearing.

 Portal is a special clearing that you immediately put in a forest when 3 Summoning Stones are present on clearings adjacent to this forest. Put 1 warrior on any adjacent clearing when placing Portal.
 At any given time, if there are no Summoning Stones on clearings adjacent to the Portal, remove the Portal from the board.
 If Portal is not on the board, remove Golem from the map. Lose 4.



















Summoned Golem
Active Card



















Summoned Golem
Passive Card

18 Warriors
6 Summoning Stone
3 Golem's Remains
Portal
5 Golems

: Blichew

: English

: Blichew (mblichew@gmail.com)

27.11.2023 (generated 14.05.2025)

: Alex Rache (grumblerbear@gmail.com)

Elemental Cult
6
Fire Golem
Fire Golem

Empowered State

 Move (remove one component when entering clearing if able). Must battle in destination clearing. May spend a or card to do this again.
 Wreak Havoc! Deal 4 hits per each Ignition token. 

Void Golem
Void Golem

Empowered State

 Move (remove one component when entering clearing if able). Must battle in destination clearing. May spend a or card to do this again.
 Mass Resurrection! Put up all your laying warriors in Golem's clearing and all adjacent clearings. Score 2 for each clearing the resurrection was performed.

Fire Golem
Fire Golem

Weakened State

 Move. Must battle in destination clearing. May spend a or card to do this again.
 Ignite: Place Ignition token in Golem's clearing. May spend a or card to do this again in an adjacent clearing.

Void Golem
Void Golem

Weakened State

 Move. Must battle in destination clearing. May spend a or card to do this again.
Ressurect: Roll 1 die. You may put up that many laying warriors in Golem's clearing. Then, you may spend  or card to do this again in an adjacent clearing. Score 1 for each clearing the resurrection was performed.

Fire Golem: BURN !!
Fire Golem: BURN !!

Passive Effects

Each Ignition token deals 1 hit to its clearing as long as Fire Golem is not present on board.
Each Ignition token deals 2 hits to its clearing as long as Fire Golem is in Weakened state.
Each Ignition token deals 4 hits to its clearing as long as Fire Golem is in Empowered state.

Void Golem: Rest !!
Void Golem: Rest !!

Passive Effects

As long as Void Golem is in play your warriors cannot die (they can't be moved from board). If they would be removed or moved from board, lie them down instead. As soon as your Void Golem is removed, remove all laying warriors.

Roll 1 die. Choose that many laying warriors and remove them from board back to your supply.

Advanced Setup
Fire Golem
Void Golem
Fire Golem
Void Golem
Fire Golem: BURN !!
Void Golem: Rest !!