First, carry on this phase actions.
Then, carry on this phase actions.
Finally, carry on this phase actions.
When removed, place 1 warrior on corner clearing with least number of enemy pieces.
In combat in sentry's clearing add +1 to your rolled hits.
Whenever enemy player moves into clearing with sentry, they remove one of their moving warriors.
At the start of your turn randomize round/phase order using round tokens. Then, you can spend to change places between two round tokens.
COMEBACK
Whenever a sentry is removed from board you can place 1 warrior in it's clearing.
slot | slot | slot | slot | slot |