• Round I

    First, carry on this phase actions.

  • Round II

    Then, carry on this phase actions.

  • Round III

    Finally, carry on this phase actions.

  • Round Order
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  • Cookies

    When removed, place 1 warrior on corner clearing with least number of enemy pieces.

  • Sentries

    In combat in sentry's clearing add +1 to your rolled hits.

  • Laser sight

    Whenever enemy player moves into clearing with sentry, they remove one of their moving warriors.

At the start of your turn randomize round/phase order using round tokens. Then, you can spend to change places between two round tokens.

COMEBACK

Execute up to 4 actions (one of each. You can repeat an action within the limit of 4 total actions by spending a bird card.):
  • Build Spend a card to place sentry on a matched, controlled clearing.
  • Rotate up to two sentries so they're facing clearing(s) matching revealed card's suit.
  • Shoot into adjacent path or adjacent clearing and deal 1-2 hits (roll combat die: 0-1: 1 hit, 2-3: 2 hits).
  • Move
Execute up to 3 actions (one of each. You can repeat an action within the limit of 3 total actions by spending a bird card.):
  • Battle
  • Place cookie on a clearing with at least 1 of your warriors.
  • Reinforcements Place X warriors on clearings with sentries (X is highest revealed on cookie track).
Execute up to 3 actions (one of each. You can repeat an action within the limit of 3 total actions by spending a bird card.):
  • Move
  • Place bridge on a path, either: free (if you control both adjacent clearings) OR by revealing cards matching each adjacent uncontrolled clearing.
  • Reinforcements Place X warriors on clearings with sentries (X is highest revealed on cookie track).

Sentries

Whenever a sentry is removed from board you can place 1 warrior in it's clearing.

slot slot slot slot slot

: 1

: Blichew (mblichew@gmail.com)

01.01.2024 (generated 14.05.2025)

: Alex Rache (grumblerbear@gmail.com)

Deathly Squids
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Advanced Setup